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27, 2007 "Metal Slug Complete ") Sony PS2 (june.18, 2009 "Metal Slug Complete ") Sony PSP (june.The History of River City Ransom – Console…
22, 2007 "Metal Slug Complete ") Sony PS2 (may.31, 2007 "Metal Slug Complete ") Nintendo Wii Dec.
TRIVIA Metal Slug 6 was firstly shown at the 43rd Amusement Machine Show 2005 in Tokyo, Japan. 16,770,000 (24bits) Polygons: 2.5 Million polys/sec Rendering Speed: 500 M pixel/sec Additional Features: Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Plus, two new player control buttons have been added to allow for greater control over the action! TECHNICAL Sammy Atomiswave Hardware CPU: Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine: PowerVR 2 (PVR2DC) Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram: 32 megs Main Memory: 16 MByte Graphic Memory: 16 MByte Sound Memory: 8 MByte Media: ROM Board Simultaneous Number of Colors: Approx. Metal Slug 6 includes 6 characters, with two new being Ralph and Clark from the King of Fighters series.
It is the first installment of the series developed on Sega's arcade hardware system.
Negotiations have broken off and hostages have been taken! Your country needs a highly trained mercenary to neutralize the enemy and free the hostages. Arcade Video game published 15 years ago: Metal Slug 6 © 2006 SNK Playmore.